

All these methods facilitate the learning process and support the development of entrepreneurship competences, the integration and assimilation of the project results and cooperation among young people. The involvement of young people in these activities help them to develop personal and social competences, and also competences for teamwork.
The non-formal methods proposed during the project activities had the objective to develop a participatory attitude, to support the process of refection, to promote tolerance, to support the integration of intercultural differences in the proces of creation and to support cooperation among young
Enegizers: The aim of these activities is to facilitate the getting-to-know-each other, to energize them and also to facilitate the switch between the activities.
Usually these activities are group games that take up to 15 minutes.
Archer, Grandmother & Dragon: The game revolves around the story of an archer, a grandmother and a dragon. Participants divide into two teams and stand in two line, with their backs to the other team. Each team decides whether they will be the archere, the grandmother or the dragon. They turn around to face the other team and mime an action representing who they are. The idea is that: the archer defeats the dragon, the dragon defeats the grandmother, and the grandmother defeats the archer. Sometimes, neither group will defeat the other because they will both choose to be the same thing!
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